The Red Solstice Official Wiki
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Damage Types[]

The Red Solstice currently has many different damage types:

Physical[]

Physical Damage is utilized by the vast majority of zombies. The only current exception to this are the bloppers, which inflict Toxic damage instead.

Hollow Point[]

Hollow Point damage originates from Hollow Point ammunition.

In general, Hollow Point tends to be more effective against early wave enemies than late wave enemies.

Swarmers, Ghouls, Zombies, Stalkers, Blood Hounds, Behemoths, Lyganesh, and Leviathan are more vulnerable to Hollow Point Damage and are resilient towards Piercing Damage.

Piercing (FMJ)[]

Piercing damage originates from the Full Metal Jacket ammunition. In general, Piercing tends to be more effective against late wave enemies than early wave enemies.

Flesh Beasts, Fiends, Devourers, Bloppers, Slashers, and Fluffies are more vulnerable to Piercing Damage and are resilient towards Hollow Point Damage.

Seismic[]

Seismic damage originates from the Seismic Resonator item and the demolition's Seismic resonator device. Enemies killed by Seismic damage do not revive.

Toxic[]

Toxic damage originates from the Medic's Chemical Bomb skill, from Hazard Barrels in the environment, and from the Hellfire using Weapon Equalizer Device to change the Arclite flamer's damage type to Toxic.

Bloppers, Mini-bloppers, and the Hatchling are currently the only enemies that utilize toxic damage.

Fire[]

Fire damage originates from Incendiary Explosives, the Arclite weapon, fuel barrels, fuel canisters, and many Hellfire skills.

Energy[]

Energy damage originates from the Plasma Fire, Plasma explosives, the Stinger 50's Rail mode, the Vindicator weapon, and many Terminator skills.

There are no known enemy sources of energy damage aside from the insurgent leader Nyx.

Explosive[]

Explosive damage originates from explosive bombs (Claymores, Satchels, etc.), grenade launchers, rocket launchers, the ACE-43's secondary fire mode, and the SHIVA tactical nuke item.

Explosive damage can set off placed explosives.

There are no known enemy sources of explosive damage.

Shotgun[]

Shotgun damage originates from the SAR-58 and FAS-18 secondary weapons, and the GAR-MS.

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